minimus

Human 4.0

Information Overload

There is currently unprecedented access to vast quantities of information. This has contributed to the higher levels of stress and anxiety observed over the past decade. With the rise of more intrusive and pervasive technology, this insidious data overload is progressively increasing and is predicted to become a major source of worsening mental health. Minimus is a human augmentation system predicted for 2041 to safeguard the world's attention. To visualise the system, I created a set of VR videos along with normal videos to put you in the shoes of Human 4.0.
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System Design

The minimus system is a set of human augmentations and software involving several steps to effectively manage information input and reduce mental strain. Data is collected from all the sensory sources, then after a short training period, minimus has a digital twin of the user that can be leveraged to predict future intent. Upon ingestion of new data, the relevance of provided information is assessed through multi-objective optimisation before being prioritised, batched and queued. After measuring the user's cognitive capacity, the information is provided in a controlled flow through various human augmentations including an ultra-low-friction AR interface.
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Kalman filtering

To begin testing the system, I implemented a Kalman filtering prototype using calendar data and reported emotions to measure user intent. This gave probabilities for how likely the user is to attend future events, providing data that could then be used in models to assess the importance of related information.
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Measuring the reaction

To test the system I experienced what it would be like to be in situations with and without minimus in a VR environment. Whilst measuring biometrics through a Muse 2 brain activity headset and Empactica E4 physiological signal wristband, there was a clear reduction in key metrics related to stress when minimus was activated.

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